Introduction
All new Marvel Snap players need to complete Pool 1 before they can unlock new cards, unfortunately. These first collection levels are the most restricted ones, as there are only a few cards in them for you to use.
Of course, you can still build good lists, like the list we'll explain in today's article, Odin On Reveal.
Decklist
Deck Code:
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This deck's main goal is to activate its cards' On Reveal effects, and finish the match with Odin, who'll reactivate these effects.
So, literally, all twelve cards in this deck have On Reveal effects, so they'll all activate again once you play Odin. Most of them buff themselves, like Rocket Raccoon, Medusa, Wolfsbane, Jessica Jones, and Gamora. The other ones, Ironheart and White Tiger, buff other cards or give you a card, respectively.
Of course, we also have other options to deal with any surprises, like Scarlet Witch, who replaces the location you play her in with a random new one. This is quite useful if you have to deal with any annoying effects. As for Enchantress, she disables enemy Ongoing effects, and Spider-Woman lowers the power of the enemy characters in a certain location by one.
Game Plan
This deck is quite easy to pilot. If you're lucky and manage to activate Rocket Raccoon's On Reveal effect early, on turn 1, you'll start the game one location ahead. Next turn, you can get even more power if you play Medusa in the central location, or Scarlet Witch, if one of the locations is in your way.
I believe this list's turn 3 is its weakest, considering you can't get the most out of Wolfsbane or Ironheart then. Both of them will give you more power if there are at least three other allied characters in play, which is impossible for this deck at this point of the game.
From turn 3 onward, I strongly recommend you start deciding which card you'll play on each location. Decide where you'll play Odin, and try to see which of your other characters he will activate once you play him.
Ideally, you should have Ironheart, White Tiger, and Wolfsbane (or Gamora) in the same location. Like so, Odin will buff other locations with White Tiger's and Ironheart's effect, as well as also practically win you the location he is in once Gamora and Wolfsbane reactivate. That is because these two characters get a lot of power through their effects.
If you manage to set up these characters like so, your board will look similar to this at the end of the game:
Tips
Keep in mind, it is not that easy to have all the cards in this combo in your hand and stumble upon the right time to play them, like we explained above. Notice how, in the image above, we didn't have White Tiger, but rather Rocket Raccoon.
Marvel Snap requires some adaptation, so you must be clever and realize, as fast as you can, what each match is asking of you. This means your opponent's game plan matters, as well as your RNG regarding your card draws and the locations you get.
The best tip I can give you is: consider everything Odin can bring for you. Maybe, in some matches, it is best to not play Wolfsbane after Ironheart, as this card is better when we have many characters in play. Even if you activate its effect again with Odin, in certain matches it won't be enough to win a location.
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In these situations, consider whether Jessica Jones should go to another spot, and whether that spot should be your "main location", as turn 5 you could play White Tiger and then finish the match by playing Odin in that same location.
By the way, another reminder: don't overfill the location you're playing your main characters, as you need to save a spot for Odin, which you'll play on turn 6.
Possible Swaps
As you play this deck, you'll unlock more cards and understand your game style a bit better. Naturally, you'll also want to change your list a bit to fit your tastes.
Most of the changes I see other players make to this list involve playing other 1-cost characters, like Iceman or Elektra, and removing more expensive characters, like Spider-Woman and Enchantress. Another common change is removing Scarlet Witch to add Star-Lord or Scorpion.
This will be up to you after you get some practice with this deck. You should also consider the meta, as removing Enchantress from this list won't make sense if the current decks center around Ongoing effects.
Weaknesses
Some specific cards are great against this deck, like Cosmo, which disables any On Reveal effects in a certain location, and Professor X, which locks down a location. Professor X, in particular, only lets you add cards to that location if you "move" them there, which this deck doesn't do. Even if it did, On Reveal effects don't activate again when we "move" a character.
Spider-Man is also a problem for us. If we're setting up a great location for Odin, with White Tiger, Ironheart, and any others, he can move one of them to another location, thus separating them and preventing you from activating one of their effects again with Odin.
Final Words
Odin On Reveal is quite simple to pilot, so, really, your only concern should be, "which On Reveal effects do I want to reactivate this match?". Keep an eye out for different locations and enemy game plans, and how they could affect you.
What about you? Did you like this deck? Tell us all your thoughts in our comment section below!
Thank you for reading, and see you next time!
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