Call to Glory
| Name | Call to Glory |
|---|---|
| Type | Instant |
| Description | Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn. |
| Flavor | "Il Generale Takeno ci scrutò come se fossimo il nemico. 'Il giorno non è ancora finito,' gridò, 'e a meno che non abbiate il cuore di un nezumi, voi resisterete e combatterete'" —Battaglia del Fiume Akagi: Racconto di un Superstite |
| Artist | Wayne Reynolds |
| Set | Champions of Kamigawa #4 |
| Wallpaper | |
| Image |
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About Call to Glory
Call to Glory, Instant, designed by Wayne Reynolds first released in Oct, 2004 in the set Champions of Kamigawa. It's a key card in 2 combos.
A deck that focuses on Samurai tribal synergy would benefit the most from Call to Glory in Magic: the Gathering. However, there are better options like Brave the Elements which provides protection to all creatures, not just Samurai, and Secure the Wastes which creates multiple tokens. Call to Glory could see play in a Samurai-themed deck for flavor or casual play, but for competitive purposes, other cards may be more efficient and versatile.
Frequently asked questions about Call to Glory
What type of card is Call to Glory?
Call to Glory is a Instant card in Marvel Snap SNAP.
What does Call to Glory do?
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.
What set is Call to Glory from?
Call to Glory was first released in the set Champions of Kamigawa, illustrated by Wayne Reynolds.
Is Call to Glory legal to play?
Legality depends on the tournament format -- Call to Glory can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
Is Call to Glory part of any infinite combos?
Yes, Call to Glory is a key card in 2 combo(s) in our combo database, linked from the Combos section of this page.

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