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SNAP > > Bloodchief Ascension 血神崛起

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姓名Bloodchief Ascension 血神崛起 Edit card
图案Bloodchief Ascension
类型结界
描述在每个回合结束步骤开始时,如果对手在本回合失去了2点或更多生命,你可以在血领主崛起上放置一个任务计数器。(伤害导致失去生命。) 每当一张牌从任何地方放入对手的坟墓时,如果血领主崛起上有三个或更多任务计数器,你可以让那名玩家失去2点生命。如果你这样做,你获得2点生命。
艺术家Viacom
降世神通:最后的气宗永恒 #23
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关于 Bloodchief Ascension 血神崛起

Bloodchief Ascension 血神崛起, 结界, 设计者 Adi Granov 首次发布于 Oct, 2009 在编辑中 Zendikar 并准确地印在 6 不同的形状. 见游戏 1 格式: Commander. 这是一张钥匙卡 5 combos.

这张牌,血领主登基,将会在一个专注于消耗对手生命值并填满他们坟墓的卡组中发挥作用,比如黑色控制或弃牌卡组。虽然如果激活的话它可以是一个强大的赢牌条件,但还有其他卡牌像费雷西亚竞技场或地底连接提供持续的卡牌优势而不依赖于特定条件,使它们在某些卡组中可能是更好的选择。血领主登基可以在一个可以可靠地触发其能力的正确卡组中发挥作用,但它的有效性可能会根据卡组的整体策略和卡牌之间的协同效应而有所不同。

排名前 8 的牌組 Bloodchief Ascension 血神崛起

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01/10/09

Bloodchief Ascension’s first ability has an “intervening ‘if’ clause.” It won’t trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.

01/10/09

Bloodchief Ascension’s second ability doesn’t behave like a leaves-the-battlefield triggered ability, since the card put into an opponent’s graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not “look back in time” at the game state, and Bloodchief Ascension’s second ability won’t trigger.

01/10/09

For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won’t cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.

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