Ideas Unbound
| Name | Ideas Unbound |
|---|---|
| Type | Sorcery — arcane |
| Description | Draw three cards. Discard three cards at the beginning of the next end step. |
| Flavor | The apprentice stared in puzzlement. "But Master, you finished writing those spells just yesterday. Don't you remember?" The jushi's heart froze. |
| Artist | Mark Tedin |
| Set | The List #SOK-40 |
| Wallpaper | |
| Image |
Tierlist
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About Ideas Unbound
Ideas Unbound, Sorcery — arcane, designed by Mark Tedin first released in Jun, 2005 in the set Saviors of Kamigawa and was printed exactly in 2 different ways. It see play in 1 formats: Commander.
This card, Ideas Unbound, would benefit a deck that focuses on quickly drawing through its library to find key combo pieces or answers. Decks that can utilize the drawn cards immediately or have ways to benefit from discarding cards would find this card useful. However, there are better options like Ancestral Recall or Brainstorm which offer card advantage without the drawback of discarding cards. Ideas Unbound could see play in specific combo or control decks that can mitigate the downside effectively, but in most cases, the better alternatives would be preferred.
Rules
06/01/05
If you don’t have three or more cards in hand at the end of turn, you discard what cards you have.
Frequently asked questions about Ideas Unbound
What type of card is Ideas Unbound?
Ideas Unbound is a Sorcery — arcane card in Marvel Snap SNAP.
What does Ideas Unbound do?
Draw three cards. Discard three cards at the beginning of the next end step.
What set is Ideas Unbound from?
Ideas Unbound was first released in the set Saviors of Kamigawa, illustrated by Mark Tedin.
Is Ideas Unbound legal to play?
Legality depends on the tournament format -- Ideas Unbound can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
What competitive formats is Ideas Unbound played in?
Ideas Unbound sees competitive metagame play in 1 format(s): Commander.

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