| Name | Cloak and Dagger |
|---|---|
| Type | Kindred artifact — rogue equipment |
| Description | Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.
Equip |
| Artist | Daren Bader |
| Set | Morningtide #141 |
| Wallpaper | |
| Image |
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About Cloak and Dagger
Cloak and Dagger, Kindred artifact — rogue equipment, designed by Daren Bader first released in Feb, 2008 in the set Morningtide.
This card, Cloak and Dagger, would be beneficial in a Rogue tribal deck in Magic: The Gathering, as it provides a power boost and protection to Rogue creatures. It synergizes well with a strategy focused on playing Rogue creatures and can help maintain board presence. However, there are potentially better options such as Sword of Fire and Ice or Sword of Feast and Famine, which offer additional benefits like card draw or untapping lands. Whether Cloak and Dagger should see play ultimately depends on the specific Rogue tribal deck and its overall strategy and card choices.
Rules
04/01/08
Each of these Equipment has two subtypes listed on its type line. The first one is a creature type, which in this case is also a subtype of tribal. The second one is Equipment, which is a subtype of artifact.
04/01/08
If you attach an Equipment you control to another player’s creature, you retain control of the Equipment, but you don’t control the creature. Only you can activate the Equipment’s equip ability, and if the Equipment’s ability triggers again, you choose whether to move the Equipment. Only the creature’s controller can activate any activated abilities the Equipment grants to the creature, and “you” in any abilities granted to the creature refers to that player.

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