| Name | Wandelende Fumarol |
|---|---|
| Default | Wandering Fumarole |
| Type | Land |
| Description | Zwerende Fumarole komt getapt binnen.
|
| Artist | Cristi Balanescu |
| Set | Edge of Eternities: Schitterende bezienswaardigheden #135 |
| Wallpaper | |
| Image |
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| Name | Wandelende Fumarol |
|---|---|
| Default | Wandering Fumarole |
| Type | Land |
| Description | Zwerende Fumarole komt getapt binnen.
|
| Artist | Cristi Balanescu |
| Set | Edge of Eternities: Schitterende bezienswaardigheden #135 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Wandelende Fumarol, Land, designed by Florian de Gesincourt first released in Jan, 2016 in the set Oath of the Gatewatch Promos and was printed exactly in 9 different ways. It's a key card in 1 combos.
Een deck dat baat zou hebben bij het gebruik van Wandering Fumarole is een controle- of tempodeck dat waarde hecht aan flexibiliteit en mana-efficiëntie. Hoewel de kaart zowel blauwe als rode mana biedt, zorgt de mogelijkheid om er een wezen van te maken voor een tijdelijke aanval of verdediging. Flexibele landen zoals Celestial Colonnade of Raging Ravine kunnen echter consistentere of krachtigere opties bieden voor hun respectievelijke kaartspellen, dus Wandering Fumarole ziet het spel misschien niet altijd in competitieve formaten.
19/03/21
Effects that switch a creature’s power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it’s a 2/3 creature, not a 4/1 creature.
19/03/21
Switching a creature’s power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.
22/01/16
A land that becomes a creature may be affected by “summoning sickness.” You can’t attack with it or use any of its abilities (including its mana abilities) unless it began your most recent turn on the battlefield under your control. Note that summoning sickness cares about when that permanent came under your control, not when it became a creature nor when it entered the battlefield.
22/01/16
Effects that switch power and toughness apply after all other effects that change power and/or toughness, regardless of which effect was created first.
22/01/16
When a land becomes a creature, that doesn’t count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won’t trigger.
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