에 대한 공허걸음
공허걸음, 집중마법, 에 의해 설계된 James Ryman 에 처음 출시 Feb, 2013 편집 중 Gatecrash.
이 카드인 Voidwalk은 상대의 보드 상태를 방해하고 보드에 존재를 유지하려는 컨트롤 또는 템포 덱에 유용할 것입니다. 그것은 다양한 제거 옵션과 사이퍼를 통한 잠재적인 카드 이점을 제공하지만, 모던과 레거시와 같은 형식에서는 Cryptic Command나 Snapcaster Mage와 같이 더 효율적이고 강력한 옵션이 있습니다. Voidwalk은 더 캐주얼하거나 예산이 적은 덱에서 플레이할 수 있지만, 매우 경쟁적인 환경에서는 마나 비용과 추가 가치를 위해 사이퍼에 의존하는 점으로 인해 경쟁하기 어려울 수 있습니다.
규칙
15/04/13
If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
15/04/13
If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.
15/04/13
If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
15/04/13
The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.
15/04/13
The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
15/04/13
You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.
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