即応行動, 策略, によって設計された Karl Kopinski で最初にリリースされた Jun, 2014 編集中 Conspiracy.
このカードは、特定のクリーチャータイプの複数のコピーを持つトライバルデッキなど、攻撃的なクリーチャー戦略に焦点を当てたデッキに有益です。選択した名前を持つクリーチャーに速攻を提供する「即時行動」がありますが、全てのクリーチャーに速攻を提供する「集団ヒステリア」や「調和の道」のようなより良い選択肢もあります。即時行動をプレイするべきかどうかは、特定のデッキや戦略に依存しますが、相手を突然のスピードの爆発で驚かせたいプレイヤーにとっては楽しくて味わい深い追加要素になるかもしれません。
23/08/16
A conspiracy’s static and triggered abilities function as long as that conspiracy is face-up in the command zone.
23/08/16
At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.
23/08/16
At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. Notably, you can’t bluff conspiracies with hidden agenda by putting other cards into the command zone face down as the game starts.
23/08/16
Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
23/08/16
Conspiracies aren’t legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
23/08/16
If you play multiple games after the draft, you can name a different card in each new game.
23/08/16
There are several ways to secretly name a card, including writing the name on a piece of paper that’s kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It’s important that each named card is clearly associated with only one of the conspiracies.
23/08/16
You don’t have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can’t put conspiracies into the command zone after this point.
— コメント 0
, 反応 1
最初にコメントする