Di Grazia dell'Angelo
Grazia dell'Angelo, Istantaneo, progettato da Mark Zug rilasciato per la prima volta Oct, 2006 in redazione Time Spiral ed è stato stampato esattamente in 5 forme diverse. Guarda il gioco 1 formati: Commander. È una chiave magnetica 11 combos.
Un mazzo che si concentra sulle condizioni di vittoria combo o mazzi che hanno bisogno di tempo extra per impostare il loro piano di gioco trarrebbero beneficio dall'uso di Angel's Grace, in quanto fornisce un turno cruciale di protezione dalla perdita della partita. Mentre Angel's Grace è una carta unica e potente, ci sono alternative migliori come Ad Nauseam che possono combo immediatamente dopo averla lanciata. Tuttavia, Angel's Grace può comunque essere giocato in certi mazzi come piano di riserva o come modo per guadagnare tempo in situazioni critiche.
Rugole
19/03/21
If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
19/03/21
Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
19/03/21
Split second doesn’t stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
07/06/13
Split second doesn’t prevent players from activating mana abilities.
07/06/13
Split second doesn’t prevent players from performing special actions. Notably, players may turn face-down creatures face up while a spell with split second is on the stack.
25/09/06
Angel’s Grace doesn’t prevent damage. It only changes the result of damage dealt to you. For example, a creature with lifelink that deals damage to you will still cause its controller to gain life, even if that damage would reduce your life total to less than 1.
25/09/06
If your life total goes below 1, being dealt damage will not increase it back up to 1.
25/09/06
The last sentence applies only if your life total is being reduced by damage. Other effects or costs (such as “lose 1 life” or “pay 1 life”) can reduce your life total below 1 as normal.
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