À propos de Retour vicieux de Kardur
Retour vicieux de Kardur, Enchantement : saga, conçu par Joseph Meehan sorti pour la première fois en Jan, 2021 dans l'édition Kaldheim.
Cette carte, le Retour Vicieux de Kardur, serait un excellent choix pour un deck de sacrifice Rakdos, offrant de la valeur grâce au sacrifice de créatures, à l'avantage de cartes et à la récurrence du cimetière. Bien qu'il puisse exister des cartes plus puissantes pour des stratégies spécifiques, le Retour Vicieux de Kardur offre un ensemble polyvalent et synergique qui peut être un ajout puissant aux decks se concentrant sur le sacrifice de créatures pour en tirer de la valeur et sur les interactions avec le cimetière. Il devrait être joué dans les decks cherchant à tirer parti de ces mécaniques et stratégies.
Des règles
05/02/21
A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.
05/02/21
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
05/02/21
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
05/02/21
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
05/02/21
The chapter I ability goes on the stack without a target. While that ability is resolving, you may sacrifice a creature. When you do, the reflexive triggered ability triggers and you pick a target to be dealt damage. This is different than effects that say “If you do” in that players may take actions after you’ve sacrificed the creature but before damage is dealt.
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