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SNAP >Cartas > Captura de los dioses antiguos

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Binding the Old Gods image
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- 2.580.03 tix
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NombreCaptura de los dioses antiguos Edit card
DefectoBinding the Old Gods
TipoEnchantment — saga
Descripción(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Destroy target nonland permanent an opponent controls. II - Search your library for a Forest card, put it onto the battlefield tapped, then shuffle. III - CrVer más
ArtistaDaniel Ljunggren
EdiciónComandante de Edge of Eternities #52
WallpaperBinding the Old Gods Crop image Wallpaperdownload
ImagenBinding the Old Gods Full hd imagedownload
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Sobre Captura de los dioses antiguos

Captura de los dioses antiguos, Enchantment — saga, diseñada por Victor Adame Minguez lanzado por primera vez en Jan, 2021 en edición Kaldheim y fue impreso exactamente en 5 diferentes formas. Ver juego en 1 formatos: Commander.

Un mazo centrado en estrategias de control o de rango medio en una combinación de colores Golgari (negro-verde) se beneficiaría del uso de Binding the Old Gods, ya que ofrece eliminación versátil, rampa y un poderoso truco de combate. Si bien puede haber otras cartas con un impacto más inmediato o sinergias específicas, Binding the Old Gods podría jugarse en mazos que buscan un encantamiento flexible y generador de valor para controlar el tablero y avanzar en su plan de juego.

Top 8 mejores mazos con Captura de los dioses antiguos

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Reglas

05/02/21

A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again.

05/02/21

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

05/02/21

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

05/02/21

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

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