Spawning Grounds
| Name | Spawning Grounds |
|---|---|
| Type | Enchantment — aura |
| Description | Enchant land
Enchanted land has " |
| Flavor | It's the only water source in miles of desert, but the local tribes avoid it at all costs. |
| Artist | Vincent Proce |
| Set | Mystery Booster #1338 |
| Wallpaper | |
| Image |
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About Spawning Grounds
Spawning Grounds, Enchantment — aura, designed by Vincent Proce first released in Nov, 2013 in the set Commander 2013 and was printed exactly in 3 different ways. It's a key card in 1 combos.
This card, Spawning Grounds, would benefit a deck focused on ramping up mana quickly and generating large creatures, especially in a green-heavy deck. While it can create powerful tokens, its high mana cost may make it less efficient compared to other cards like Parallel Lives or Doubling Season, which can provide more value for token generation. Whether Spawning Grounds should see play would depend on the specific strategy and synergy within the deck, as there may be more optimal choices available.
Frequently asked questions about Spawning Grounds
What type of card is Spawning Grounds?
Spawning Grounds is a Enchantment — aura card in Marvel Snap SNAP.
What does Spawning Grounds do?
Enchant land Enchanted land has "{T}: Create a 5/5 green Beast creature token with trample."
What set is Spawning Grounds from?
Spawning Grounds was first released in the set Commander 2013, illustrated by Vincent Proce.
Is Spawning Grounds legal to play?
Legality depends on the tournament format -- Spawning Grounds can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
Is Spawning Grounds part of any infinite combos?
Yes, Spawning Grounds is a key card in 1 combo(s) in our combo database, linked from the Combos section of this page.

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