Gloom
| Name | Gloom |
|---|---|
| Type | Enchantment |
| Description | White spells cost |
| Artist | Dan Frazier |
| Set | 30th Anniversary Tokens #107 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
About Gloom
Gloom, Enchantment, designed by Dan Frazier first released in Aug, 1993 in the set Limited Edition Alpha and was printed exactly in 14 different ways. It see play in 1 formats: Premodern.
A deck that focuses on disrupting white spells and white enchantments would benefit from including Gloom in its strategy, potentially slowing down an opponent's plans. However, there are better options available, such as Choke or Boil, which specifically target blue and red spells, respectively, providing more impactful disruption against those colors. Gloom may not see much play in competitive decks due to its narrow focus compared to more versatile hate cards.
Rules
10/04/04
The extra mana is not considered part of the activation cost. It is a separate cost.
10/04/04
The extra mana is part of the total cost, so cost reducers can be applied to this cost.
Frequently asked questions about Gloom
What type of card is Gloom?
Gloom is a Enchantment card in Marvel Snap SNAP.
What does Gloom do?
White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.
What set is Gloom from?
Gloom was first released in the set Limited Edition Alpha, illustrated by Dan Frazier.
Is Gloom legal to play?
Legality depends on the tournament format -- Gloom can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
What competitive formats is Gloom played in?
Gloom sees competitive metagame play in 1 format(s): Premodern.

— Comments 0
, Reactions 1
Be the first to comment