About Rith's Grove
Rith's Grove, Land — lair, designed by Scott Bailey first released in Feb, 2001 in the set Planeshift and was printed exactly in 2 different ways.
Rith's Grove would benefit a deck that focuses on ramping and color fixing, particularly in a three-color deck that includes red, green, and white. While the land comes with a drawback of potentially sacrificing it upon entering the battlefield, the ability to produce three different colors of mana can be valuable in a multicolor deck. However, there are likely better options available for color fixing and ramping, such as shock lands or fetch lands, which provide more flexibility and consistency without the risk of sacrificing the land. Overall, Rith's Grove may not see much play in competitive decks due to its drawback and the availability of more efficient alternatives.
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