| Name | Protean Hydra |
|---|---|
| Type | Creature — hydra |
| Description | Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counteSee more |
| Artist | Jim Murray |
| Set | Magic 2011 #194 |
| Wallpaper | |
| Image |
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About Protean Hydra
Protean Hydra, Creature — hydra, designed by Jim Murray first released in Jul, 2009 in the set Magic 2010 and was printed exactly in 2 different ways.
A deck that focuses on +1/+1 counters and synergies would benefit from including Protean Hydra, as it can quickly grow in size and become a formidable threat on the battlefield. However, there are better cards in Magic: the Gathering that offer similar effects with potentially greater impact, such as Hangarback Walker or Walking Ballista. While Protean Hydra can be a fun and flavorful addition to a casual deck, it may not see competitive play due to its vulnerability to removal and slower growth compared to other options available.
Rules
10/01/09
All damage that would be dealt to Protean Hydra is prevented, even if it doesn’t have that many +1/+1 counters on it. This is true even if Protean Hydra has no +1/+1 counters on it at all (and is able to remain on the battlefield because some other effect is boosting its toughness). If the amount of damage that would be dealt to Protean Hydra is greater than the number of +1/+1 counters on it, all the +1/+1 counters on Protean Hydra are removed from it.
10/01/09
If a -1/-1 counter is put on Protean Hydra while it has +1/+1 counters on it, that -1/-1 counter and a +1/+1 counter will be removed from it as a state-based action. This will cause Protean Hydra’s last ability to trigger.
10/01/09
Protean Hydra’s last ability triggers whenever a +1/+1 counter is removed from it for any reason, not just when a +1/+1 counter is removed by its second ability.

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