| Name | Five-Alarm Fire |
|---|---|
| Type | Enchantment |
| Description | Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target. |
| Artist | Karl Kopinski |
| Set | The List #1052 |
| Wallpaper | |
| Image |
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About Five-Alarm Fire
Five-Alarm Fire, Enchantment, designed by Karl Kopinski first released in May, 2020 in the set Gatecrash and was printed exactly in 2 different ways.
This card would benefit aggressive red decks that focus on dealing combat damage quickly and efficiently. While Five-Alarm Fire can provide additional reach and removal potential, there are potentially better cards such as [[Lightning Bolt]] or [[Searing Blaze]] that offer more immediate and versatile impact. However, in a deck that can consistently trigger its ability, Five-Alarm Fire could be a fun and thematic inclusion, especially in a casual or themed deck.
Rules
01/24/13
Five-Alarm Fire’s first ability triggers once for each time a creature you control deals combat damage, even if it deals combat damage to more than one creature, planeswalker, or player. For example, an attacking creature with trample that deals combat damage to a blocking creature and the defending player will cause Five-Alarm Fire’s ability to trigger once. A creature with double strike, however, may cause Five-Alarm Fire’s ability to trigger twice during a single combat.

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