Wonder
| Name | Wonder |
|---|---|
| Type | Creature — incarnation |
| Description | Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying. |
| Flavor | "The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air." —*Scroll of Beginnings* |
| Artist | Rebecca Guay |
| Set | Tarkir: Dragonstorm Commander #170 |
| Wallpaper | |
| Image |
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About Wonder
Wonder, Creature — incarnation, designed by Rebecca Guay first released in May, 2002 in the set Judgment and was printed exactly in 16 different ways. It see play in 1 formats: Commander.
Wonder is a powerful card that can benefit decks focused on blue and creature-heavy strategies, especially those with a strong emphasis on flying creatures. Decks that rely on evasion and airborne threats would greatly benefit from having Wonder in their graveyard, providing all creatures with flying as long as an Island is in play. While there may be other cards that offer similar effects, Wonder's flexibility and synergy with Island-based strategies make it a strong contender for inclusion in decks looking to dominate the skies. Overall, Wonder is a valuable addition to decks that prioritize flying creatures and can certainly see play in the right build.
Frequently asked questions about Wonder
What type of card is Wonder?
Wonder is a Creature — incarnation card in Marvel Snap SNAP.
What does Wonder do?
Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.
What set is Wonder from?
Wonder was first released in the set Judgment, illustrated by Rebecca Guay.
Is Wonder legal to play?
Legality depends on the tournament format -- Wonder can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
What competitive formats is Wonder played in?
Wonder sees competitive metagame play in 1 format(s): Commander.

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