| Name | Rime Chill |
|---|---|
| Type | Instant |
| Description | Vivid — This spell costs |
| Artist | Igor Krstic |
| Set | Lorwyn Eclipsed #64 |
| Wallpaper | |
| Image |
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| Name | Rime Chill |
|---|---|
| Type | Instant |
| Description | Vivid — This spell costs |
| Artist | Igor Krstic |
| Set | Lorwyn Eclipsed #64 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Rime Chill, Instant, designed by Igor Krstic first released in Jan, 2026 in the set Lorwyn Eclipsed.
Rime Chill fits best in a slower blue-based control or multicolor “good-stuff” deck that can reliably reduce its cost through Vivid—especially 3–5 color control shells in Commander or Standard-like environments where you naturally control multiple colors of permanents (including multicolored creatures, enchantments, or planeswalkers). In such decks it can often cost 3–4 mana, making it a tempo-positive play that taps down two threats for more than a turn (thanks to stun counters) while replacing itself, which is solid for stabilizing against midrange or creature-heavy strategies. However, in most competitive formats there are stronger options: **Cryptic Command** offers far more flexibility at instant speed, **Fading Hope**, **Into the Roil**, or **Otawara, Soaring City** provide more efficient interaction, and **Sleep** or **Icy Blast** can end games more decisively in tap-down strategies. Even **Repulse**-style bounce or hard removal is often more impactful. Overall, Rime Chill is pl
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