Paranoid Delusions
| Name | Paranoid Delusions |
|---|---|
| Type | Sorcery |
| Description | Target player mills three cards. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
| Artist | Christopher Moeller |
| Set | Gatecrash #186 |
| Wallpaper | |
| Image |
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Table of contents
About Paranoid Delusions
Paranoid Delusions, Sorcery, designed by Christopher Moeller first released in Feb, 2013 in the set Gatecrash.
A deck focused on milling and controlling the opponent's resources would benefit from including Paranoid Delusions, especially in combination with creatures that can deal consistent combat damage. However, there are potentially better options available, such as Mind Funeral, which mills a larger number of cards for the same mana cost, making it a more efficient choice for mill strategies. Paranoid Delusions could see play in specific niche decks that rely on the Cipher mechanic or need additional mill effects, but it may not be a staple in most competitive decks.
Rules
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If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
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If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.
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If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
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The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.
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The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
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You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.
Frequently asked questions about Paranoid Delusions
What type of card is Paranoid Delusions?
Paranoid Delusions is a Sorcery card in Marvel Snap SNAP.
What does Paranoid Delusions do?
Target player mills three cards. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
What set is Paranoid Delusions from?
Paranoid Delusions was first released in the set Gatecrash, illustrated by Christopher Moeller.
Is Paranoid Delusions legal to play?
Legality depends on the tournament format -- Paranoid Delusions can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
What cards are similar to Paranoid Delusions?
Cards similar to Paranoid Delusions include Hidden Strings, Hands of Binding, Trait Doctoring. See the full list in the Similar cards section above.

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