Nowhere to Run
| Name | Nowhere to Run |
|---|---|
| Type | Enchantment |
| Description | Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures See more |
| Artist | Jodie Muir |
| Set | Wizards Play Network 2026 #1 |
| Wallpaper | |
| Image |
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About Nowhere to Run
Nowhere to Run, Enchantment, designed by Jodie Muir first released in Jun, 2024 in the set Duskmourn: House of Horror and was printed exactly in 2 different ways. It see play in 1 formats: Commander.
Nowhere to Run would be beneficial in a control deck that aims to disrupt the opponent's board presence and remove threats efficiently. While it offers a unique ability to bypass hexproof and ward abilities, there are potentially better options available, such as Fatal Push or Assassin's Trophy, which provide more versatile removal. Whether Nowhere to Run should see play would depend on the specific metagame and the deck's overall strategy, but it could be a situational inclusion in certain matchups.

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