Ith, High Arcanist
| Name | Ith, High Arcanist |
|---|---|
| Type | Legendary creature — human wizard |
| Description | Vigilance
|
| Artist | Zoltan Boros & Gabor Szikszai |
| Set | Time Spiral Remastered #255 |
| Wallpaper | |
| Image |
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About Ith, High Arcanist
Ith, High Arcanist, Legendary creature — human wizard, designed by Zoltan Boros & Gabor Szikszai first released in Oct, 2006 in the set Time Spiral and was printed exactly in 3 different ways. It see play in 1 formats: Commander. It's a key card in 6 combos.
This card, Ith, High Arcanist, would benefit a control deck that focuses on protecting key creatures and disrupting combat strategies. While it offers a unique ability to untap and protect an attacking creature, its high mana cost and the need to suspend it may make it less efficient compared to other options like Teferi, Time Raveler or Gideon Jura, which provide more versatile and immediate control effects. Overall, Ith may not see widespread play in competitive decks but could be a fun inclusion in casual or themed decks centered around combat manipulation.
Rules
03/19/21
As the second triggered ability resolves, you must cast the card if able. You must do so even if it requires targets and the only legal targets are ones that you really don’t want to target. Timing permissions based on the card’s type are ignored.
03/19/21
Exiling a card with suspend isn’t casting that card. This action doesn’t use the stack and can’t be responded to.
03/19/21
If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card’s owner’s next upkeep.
03/19/21
If you cast a card “without paying its mana cost,” such as with suspend, you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.
03/19/21
Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that causes you to cast the card when the last time counter is removed. If you cast a creature spell this way, it gains haste until you lose control of that creature (or, in rare cases, you lose control of the creature spell while it’s on the stack).
03/19/21
The converted mana cost of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn’t paid.
03/19/21
The creature isn’t removed from combat; it just has its damage prevented. It’s still an attacking creature until the combat phase is complete.
07/01/13
In a Commander game where this card is your commander, you cannot suspend it from the Command zone.
06/07/13
As the second triggered ability resolves, you must cast the card if able. Timing restrictions based on the card’s type are ignored.
06/07/13
If the spell has any mandatory additional costs, you must pay those if able. However, if an additional cost includes a mana payment, you are forced to pay that cost only if there’s enough mana in your mana pool at the time you cast the spell. You aren’t forced to activate any mana abilities, although you may do so if you wish.
06/07/13
If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it’s exiled.
06/07/13
When the last time counter is removed, the second triggered ability of suspend will trigger. It doesn’t matter why the last time counter was removed or what effect removed it.
06/07/13
You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effect that affects when you could cast it (such as flash) and any other effects that could stop you from casting it (such as Meddling Mage’s effect) to determine if and when you can do this. Whether or not you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or requires a target even if no legal targets are available at that time.
Frequently asked questions about Ith, High Arcanist
What type of card is Ith, High Arcanist?
Ith, High Arcanist is a Legendary creature — human wizard card in Marvel Snap SNAP.
What does Ith, High Arcanist do?
Vigilance {T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4—{W}{U}
What set is Ith, High Arcanist from?
Ith, High Arcanist was first released in the set Time Spiral, illustrated by Zoltan Boros & Gabor Szikszai.
Is Ith, High Arcanist legal to play?
Legality depends on the tournament format -- Ith, High Arcanist can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
What competitive formats is Ith, High Arcanist played in?
Ith, High Arcanist sees competitive metagame play in 1 format(s): Commander.
Is Ith, High Arcanist part of any infinite combos?
Yes, Ith, High Arcanist is a key card in 6 combo(s) in our combo database, linked from the Combos section of this page.

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