| Name | Hunter's Machete |
|---|---|
| Type | Gear |
| Description | [Equip] :rb_rune_body: (:rb_rune_body:: Attach this to a unit you control.) |
| Artist | 黯荧岛Dark Glow |
| Set | Unleashed #96 |
| Wallpaper | |
| Image |
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- Casual
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| Name | Hunter's Machete |
|---|---|
| Type | Gear |
| Description | [Equip] :rb_rune_body: (:rb_rune_body:: Attach this to a unit you control.) |
| Artist | 黯荧岛Dark Glow |
| Set | Unleashed #96 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Hunter's Machete, Gear, designed by 黯荧岛Dark Glow first released in Mar, 2026 in the set Unleashed.
Hunter’s Machete, costing 3 and functioning as a Body‑rune Equipment that attaches to a unit you control, would generally fit best in midrange or tempo decks that rely on durable, board‑centric units to generate repeated value from gear—especially lists that protect key threats or stack multiple equipment buffs on a single resilient body. It’s most effective in creature‑heavy builds that can reliably stick units and want incremental stat or combat advantages over time, rather than in aggressive decks that prefer cheaper, immediate-impact buffs or control decks with few targets. However, if the format includes lower‑cost equipment with comparable stat boosts, immediate board impact, or added utility (such as card draw, damage triggers, or cost reduction), those would typically be stronger picks due to tempo efficiency—particularly 1–2 cost gear that enables earlier pressure. As a 3‑cost equip with no immediate swing described, Hunter’s Machete would likely be playable but not optimal un
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