| Name | Full Moon's Rise |
|---|---|
| Type | Enchantment |
| Description | Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control. |
| Flavor | Some lycanthropes wish they could abandon their weak human shapes and revel in the power of the wolf. |
| Artist | Terese Nielsen |
| Set | Innistrad #180 |
| Wallpaper | |
| Image |
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About Full Moon's Rise
Full Moon's Rise, Enchantment, designed by Terese Nielsen first released in Sep, 2011 in the set Innistrad.
A deck focused on a Werewolf tribal theme in Magic: the Gathering would benefit from including Full Moon's Rise, as it provides a power boost and trample to Werewolf creatures while also offering a regeneration option. However, there are potentially better options such as Moonmist, which can transform all Werewolves and prevent them from transforming back, providing a more impactful effect. Whether Full Moon's Rise should see play depends on the specific strategy and synergy of the deck, as well as the overall metagame.
Rules
09/22/11
In order to regenerate Werewolves involved in combat, you must sacrifice Full Moon’s Rise before combat damage is assigned. This means they will lose the +1/+0 and trample bonuses before combat damage assignment.

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