Worthy Cause
| Name | Worthy Cause |
|---|---|
| Type | Instant |
| Description | Buyback |
| Artist | John Matson |
| Set | Tempest #53 |
| Wallpaper | |
| Image |
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About Worthy Cause
Worthy Cause, Instant, designed by John Matson first released in Oct, 1997 in the set Tempest. It's a key card in 2 combos.
This card, Worthy Cause, would be beneficial in a white-based deck that focuses on sacrificing creatures for value and gaining life. It could fit well in a deck that utilizes tokens or creatures with high toughness to gain a significant amount of life. While Worthy Cause provides a decent effect, there are potentially better options like Martyr's Cause which allows you to sacrifice creatures without the need for additional costs, making it more efficient in certain situations. Overall, Worthy Cause could see play in specific strategies centered around life gain and sacrifice synergies, but its effectiveness may vary depending on the deck's overall game plan.
Rules
04/15/13
You must sacrifice exactly one creature to cast this spell; you cannot cast it without sacrificing a creature, and you cannot sacrifice additional creatures.
Frequently asked questions about Worthy Cause
What type of card is Worthy Cause?
Worthy Cause is a Instant card in Marvel Snap SNAP.
What does Worthy Cause do?
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness.
What set is Worthy Cause from?
Worthy Cause was first released in the set Tempest, illustrated by John Matson.
Is Worthy Cause legal to play?
Legality depends on the tournament format -- Worthy Cause can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
Is Worthy Cause part of any infinite combos?
Yes, Worthy Cause is a key card in 2 combo(s) in our combo database, linked from the Combos section of this page.

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