Warmth
| Name | Warmth |
|---|---|
| Type | Enchantment |
| Description | Whenever an opponent casts a red spell, you gain 2 life. |
| Flavor | "Flame grows gentle with but a little distance." —Orim, Samite healer |
| Artist | Drew Tucker |
| Set | Classic Sixth Edition #52 |
| Wallpaper | |
| Image |
Tierlist
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Table of contents
About Warmth
Warmth, Enchantment, designed by Drew Tucker first released in Oct, 1997 in the set Tempest and was printed exactly in 2 different ways.
This card, Warmth, would be beneficial in a white control deck that aims to gain life and stall the game against aggressive red decks. While it can provide a steady stream of life gain, there are better options like Circle of Protection: Red or Kor Firewalker that offer more versatile protection against red spells and creatures. Warmth could see play in specific metagames where red spells are prevalent, but overall, it may not be the most optimal choice for competitive play.
Rules
10/04/04
It triggers on all opposing players.
Frequently asked questions about Warmth
What type of card is Warmth?
Warmth is a Enchantment card in Marvel Snap SNAP.
What does Warmth do?
Whenever an opponent casts a red spell, you gain 2 life.
What set is Warmth from?
Warmth was first released in the set Tempest, illustrated by Drew Tucker.
Is Warmth legal to play?
Legality depends on the tournament format -- Warmth can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
What cards are similar to Warmth?
Cards similar to Warmth include Rewards of Diversity, Contemplation, Serra Angel Avatar. See the full list in the Similar cards section above.

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