| Name | Trapjaw Kelpie |
|---|---|
| Type | Creature — beast |
| Description | Flash Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) |
| Flavor | Travelers in these waters leave a bit of themselves behind. |
| Artist | Lars Grant-West |
| Set | Eventide #164 |
| Wallpaper | |
| Image |
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About Trapjaw Kelpie
Trapjaw Kelpie, Creature — beast, designed by Lars Grant-West first released in Jul, 2008 in the set Eventide.
Trapjaw Kelpie is a versatile card that could benefit a Simic (Green/Blue) tempo or control deck looking to maintain board presence and disrupt opponents' strategies. While the persist ability can provide value by creating a recurring threat, there may be better options available depending on the specific intended strategy of the deck. Cards like Eternal Witness or Mulldrifter offer similar value with different advantages, so Trapjaw Kelpie should be carefully considered for its unique abilities in a deck that can capitalize on its strengths.
Rules
06/07/13
If a creature with persist stops being a creature, persist will still work.
06/07/13
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
06/07/13
If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
06/07/13
When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

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