| Name | Genetic Recombinator |
|---|---|
| Type | Artifact — contraption |
| Description | Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn. |
| Artist | Chuck Lukacs |
| Set | Unstable #182 |
| Wallpaper | |
| Image |
Tierlist
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Table of contents
About Genetic Recombinator
Genetic Recombinator, Artifact — contraption, designed by Chuck Lukacs first released in Dec, 2017 in the set Unstable.
This Genetic Recombinator card would benefit a deck focused on creature combat and aggression, particularly in a deck that aims to go wide with multiple creatures on the battlefield. While it provides a temporary boost to two target creatures, there are potentially better cards like Coat of Arms or Shared Animosity that offer more permanent and impactful boosts to all creatures of a certain type. Genetic Recombinator could see play in a casual or budget deck, but in more competitive settings, it may be outclassed by other options.
Rules
01/19/18
Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
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If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
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If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
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If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don’t lose the game.
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In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
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In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.

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