| Name | Citadel Siege |
|---|---|
| Type | Enchantment |
| Description | As Citadel Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creSee more |
| Artist | Steven Belledin |
| Set | Fate Reforged #8★ |
| Wallpaper | |
| Image |
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About Citadel Siege
Citadel Siege, Enchantment, designed by Steven Belledin first released in Jan, 2015 in the set Fate Reforged and was printed exactly in 6 different ways. It see play in 1 formats: Commander. It's a key card in 1 combos.
This card, Citadel Siege, would benefit a deck that focuses on controlling the board and gaining incremental advantages over time. Decks that aim to build up a strong board presence with creatures would find the Khans mode useful for pumping up their creatures each turn, while decks that want to disrupt their opponent's board would prefer the Dragons mode to tap down key threats. While Citadel Siege is a solid card, there are potentially better options depending on the specific strategy of the deck, such as cards like Gideon, Ally of Zendikar or Elspeth, Sun's Champion for more immediate impact. However, Citadel Siege could still see play in certain midrange or control decks looking for a versatile and flexible enchantment to support their game plan.
Rules
11/24/14
Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.
11/24/14
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.

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