Wind Zendikon
| Name | Wind Zendikon |
|---|---|
| Type | Enchantment — aura |
| Description | Enchant land Enchanted land is a 2/2 blue Elemental creature with flying. It's still a land. When enchanted land dies, return that card to its owner's hand. |
| Artist | Vincent Proce |
| Set | Worldwake #46 |
| Wallpaper | |
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About Wind Zendikon
Wind Zendikon, Enchantment — aura, designed by Vincent Proce first released in Feb, 2010 in the set Worldwake. It's a key card in 3 combos.
This card, Wind Zendikon, would be beneficial in a deck that focuses on aggressive blue strategies, utilizing its ability to turn a land into a flying creature to apply pressure on the opponent. While it can be a fun and flavorful inclusion, there are more efficient options available such as Spreading Seas or Sea's Claim, which can disrupt the opponent's mana base while providing card advantage. Overall, Wind Zendikon may not see competitive play in more optimized decks, but it can certainly find a home in casual or themed decks for its unique abilities.
Rules
03/01/10
An attacking or blocking creature that stops being a creature is removed from combat. This can happen if a Zendikon enchanting an attacking or blocking creature leaves the battlefield, for example. The permanent that was removed from combat neither deals nor is dealt combat damage. Any attacking creature that the land creature was blocking remains blocked, however.
03/01/10
If a Zendikon and the land it’s enchanting are destroyed at the same time (due to Akroma’s Vengeance, for example), the Zendikon’s last ability will still trigger.
03/01/10
The enchanted permanent will be both a land and a creature and can be affected by anything that affects either a land or a creature.

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