The Akroan War
| Name | The Akroan War |
|---|---|
| Type | Enchantment — saga |
| Description | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack See more |
| Artist | Steven Belledin |
| Set | Commander Legends: Battle for Baldur's Gate #777 |
| Wallpaper | |
| Image |
Table of contents
About The Akroan War
The Akroan War, Enchantment — saga, designed by Steven Belledin first released in Dec, 2019 in the set Theros Beyond Death and was printed exactly in 4 different ways.
This card, The Akroan War, would be beneficial in a red aggressive deck looking to disrupt the opponent's board and take control of key creatures temporarily. While it can be a powerful tool in certain situations, there are potentially better options available depending on the specific strategy of the deck, such as Act of Treason for immediate creature theft or other enchantments like Embercleave for more consistent combat advantages. Overall, The Akroan War could see play in a deck focused on creature disruption and control, but its effectiveness may vary depending on the overall game plan and meta.
Rules
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A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
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As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
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Because a Saga isn’t sacrificed until after its last ability has resolved, you still control the creature you took with The Akroan War’s first ability while the last ability is resolving.
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If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
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If The Akroan War leaves the battlefield before its first ability resolves, you won’t gain control of the creature at all.
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Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
Frequently asked questions about The Akroan War
What type of card is The Akroan War?
The Akroan War is a Enchantment — saga card in Marvel Snap SNAP.
What does The Akroan War do?
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target creature for as long as The Akroan War remains on the battlefield. II — Until your next turn, creatures your opponents control attack each combat if able. III — Each tapped creature deals damage to itself equal to its power.
What set is The Akroan War from?
The Akroan War was first released in the set Theros Beyond Death, illustrated by Steven Belledin.
Is The Akroan War legal to play?
Legality depends on the tournament format -- The Akroan War can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
What cards are similar to The Akroan War?
Cards similar to The Akroan War include A-Harald Unites the Elves, Harald Unites the Elves, Crack in Time. See the full list in the Similar cards section above.

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