Mental Vapors
| Name | Mental Vapors |
|---|---|
| Type | Sorcery |
| Description | Target player discards a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
| Artist | Mark Winters |
| Set | Gatecrash #72 |
| Wallpaper | |
| Image |
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Table of contents
About Mental Vapors
Mental Vapors, Sorcery, designed by Mark Winters first released in Feb, 2013 in the set Gatecrash.
A deck focused on hand disruption and tempo strategies, such as a Dimir Control deck in Magic: the Gathering, would benefit from including Mental Vapors due to its ability to make the opponent discard a card and potentially generate card advantage through the Cipher mechanic. However, there are arguably better options available, such as Thoughtseize or Inquisition of Kozilek, which provide more immediate and impactful hand disruption effects. While Mental Vapors has potential in the right deck, it may not see widespread play due to stronger alternatives in the format.
Rules
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If a creature with an encoded card deals combat damage to more than one player simultaneously (perhaps because some of the combat damage was redirected), the triggered ability will trigger once for each player it deals combat damage to. Each ability will create a copy of the exiled card and allow you to cast it.
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If the spell with cipher doesn’t resolve, none of its effects will happen, including cipher. The card will go to its owner’s graveyard and won’t be encoded on a creature.
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If you want to encode the card with cipher onto a noncreature permanent such as a Keyrune that can turn into a creature, that permanent has to be a creature before the spell with cipher starts resolving. You can choose only a creature to encode the card onto.
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The exiled card with cipher grants a triggered ability to the creature it’s encoded on. If that creature loses that ability and subsequently deals combat damage to a player, the triggered ability won’t trigger. However, the exiled card will continue to be encoded on that creature.
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The spell with cipher is encoded on the creature as part of that spell’s resolution, just after the spell’s other effects. That card goes directly from the stack to exile. It never goes to the graveyard.
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You cast the copy of the card with cipher during the resolution of the triggered ability. Ignore timing restrictions based on the card’s type.
Frequently asked questions about Mental Vapors
What type of card is Mental Vapors?
Mental Vapors is a Sorcery card in Marvel Snap SNAP.
What does Mental Vapors do?
Target player discards a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
What set is Mental Vapors from?
Mental Vapors was first released in the set Gatecrash, illustrated by Mark Winters.
Is Mental Vapors legal to play?
Legality depends on the tournament format -- Mental Vapors can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
What cards are similar to Mental Vapors?
Cards similar to Mental Vapors include Whispering Madness, Call of the Nightwing, Last Thoughts. See the full list in the Similar cards section above.

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