Joust
| Name | Joust |
|---|---|
| Type | Sorcery |
| Description | Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.) |
| Flavor | "Life is a tournament that rewards the bold." —Syr Layne, knight of Embereth |
| Artist | Bram Sels |
| Set | Throne of Eldraine #129 |
| Wallpaper | |
| Image |
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About Joust
Joust, Sorcery, designed by Bram Sels first released in Sep, 2019 in the set Throne of Eldraine.
A deck focused on Knights or creature combat strategies, such as a Knight tribal deck or an aggressive red deck, would benefit from including Joust in its lineup. While Joust provides a temporary power boost to a Knight creature and can potentially remove a threat from the opponent's board, there are more efficient removal options available in the current Magic: the Gathering card pool, such as Lightning Bolt or Path to Exile, making Joust less optimal for competitive play but still a fun inclusion for themed or casual decks.
Rules
10/04/19
If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage.
10/04/19
You can’t cast Joust unless you choose both a creature you control and a creature you don’t control as targets.

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