Inertia Trap (1)
| Name | Inertia Trap (1) |
|---|---|
| Type | Ranger defense reaction - trap |
| Description | When this defends an attack with |
| Set | Silver Age Chapter 2 #SAR025 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
- Blitz
Legal - Commoner
Legal - Constructed
Legal - Ultimate Pit Fight
Legal - Show more...
About Inertia Trap (1)
Inertia Trap (1), Ranger defense reaction - trap, designed by None first released in May, 2024 in the set Outsiders and was printed exactly in 4 different ways.
Inertia Trap (1) would be particularly beneficial in a defensive Assassin Ranger deck that aims to control the pace of the game by punishing aggressive strategies, as it creates an Inertia token that can hinder the attacking hero's future plays. While there may be other defensive cards that provide similar benefits, such as Ravenous Rabble for its ability to apply pressure while defending, Inertia Trap's unique ability to generate tokens can be strategically advantageous against decks that rely heavily on high-attack actions. Overall, it should see play in decks focused on disruption and control, particularly against aggressive opponents.
Frequently asked questions about Inertia Trap (1)
What type of card is Inertia Trap (1)?
Inertia Trap (1) is a Ranger defense reaction - trap card in Marvel Snap SNAP.
What does Inertia Trap (1) do?
When this defends an attack with {fab-p} greater than its base, create an Inertia token under the attacking hero's control.
What set is Inertia Trap (1) from?
Inertia Trap (1) was first released in the set Outsiders.
Is Inertia Trap (1) legal to play?
Legality depends on the tournament format -- Inertia Trap (1) can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.

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