| Name | Fell the Mighty |
|---|---|
| Type | Sorcery |
| Description | Destroy all creatures with power greater than target creature's power. |
| Flavor | A cat who burns many lives at once burns many times more brightly. |
| Artist | Samuel Perin |
| Set | Secret Lair Drop #2690 |
| Wallpaper | |
| Image |
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About Fell the Mighty
Fell the Mighty, Sorcery, designed by Raymond Swanland first released in May, 2020 in the set Commander 2014 and was printed exactly in 12 different ways. It see play in 1 formats: Commander.
A deck focused on small creatures with high power/toughness ratios, such as White Weenie or Mono-White Aggro, would benefit from using Fell the Mighty as a board wipe against larger threats. However, cards like Wrath of God or Supreme Verdict might be better options due to their unconditional creature destruction. Fell the Mighty could see situational play in specific metagames where large creatures are prevalent, but it may not be a staple in most decks due to its restrictive conditions.
Rules
11/07/14
If the target creature is an illegal target when Fell the Mighty tries to resolve, Fell the Mighty won’t resolve and none of its effects will happen. No creatures will be destroyed.
11/07/14
Use the power of the target creature as Fell the Mighty resolves to determine which creatures are destroyed. Fell the Mighty doesn’t target any of those creatures, so a creature with hexproof or protection from white will be destroyed if its power is high enough.

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