| Name | Eclipsed Realms |
|---|---|
| Type | Land |
| Description | As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
|
| Artist | Alayna Danner |
| Set | Lorwyn Eclipsed #263 |
| Wallpaper | |
| Image |
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| Name | Eclipsed Realms |
|---|---|
| Type | Land |
| Description | As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
|
| Artist | Alayna Danner |
| Set | Lorwyn Eclipsed #263 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Eclipsed Realms, Land, designed by Alayna Danner first released in Jan, 2026 in the set Lorwyn Eclipsed. It see play in 1 formats: Commander.
Eclipsed Realms would be most at home in a tribal deck built around one of the listed creature types—especially decks that are heavily creature-focused and want high creature density, such as Elves (combo or go-wide builds), Merfolk (tempo), Goblins (aggro), Faeries (flash tempo), or Elementals (value-based builds), since it effectively functions as a tribal-filtering land similar to **Secluded Courtyard** or **Unclaimed Territory**. It’s strongest in formats where tribal synergy is paramount and color requirements are tight, like Modern, Pioneer, or Commander tribal builds. However, it is generally outclassed by **Cavern of Souls**, which not only fixes mana for a chosen creature type but also makes those creatures uncounterable—an enormous upside in competitive environments. Compared to **Secluded Courtyard** and **Unclaimed Territory**, it is functionally similar, so whether it sees play depends on redundancy needs; in tribal decks that want multiple copies of this effect, it’s play
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