Treachery
| Name | Treachery |
|---|---|
| Type | Enchantment — aura |
| Description | Enchant creature When Treachery enters the battlefield, untap up to five lands. You control enchanted creature. |
| Flavor | "The academy educates; I employ. It's a perfect arrangement." —Gatha, Tolarian renegade |
| Artist | Matthew D. Wilson |
| Set | Urza's Destiny #50 |
| Wallpaper | |
| Image |
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About Treachery
Treachery, Enchantment — aura, designed by Matthew D. Wilson first released in Jun, 1999 in the set Urza's Destiny.
A control deck in Magic: the Gathering would benefit greatly from including the card Treachery in their deck. It provides significant value by untapping up to five lands upon entering the battlefield and allowing you to control the enchanted creature, giving you a powerful advantage in board presence. While there may be other powerful cards in the same mana cost range, Treachery's ability to generate immediate value and disrupt your opponent's strategy make it a strong contender for inclusion in many blue-based control decks.
Rules
10/04/04
You can untap 0 to 5 lands.
Frequently asked questions about Treachery
What type of card is Treachery?
Treachery is a Enchantment — aura card in Marvel Snap SNAP.
What does Treachery do?
Enchant creature When Treachery enters the battlefield, untap up to five lands. You control enchanted creature.
What set is Treachery from?
Treachery was first released in the set Urza's Destiny, illustrated by Matthew D. Wilson.
Is Treachery legal to play?
Legality depends on the tournament format -- Treachery can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
What cards are similar to Treachery?
Cards similar to Treachery include Mystic Restraints, Castaway's Despair, Sleep Paralysis. See the full list in the Similar cards section above.

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