| Name | Thieves' Auction |
|---|---|
| Type | Sorcery |
| Description | Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen. |
| Artist | Kevin Murphy |
| Set | Eighth Edition #227★ |
| Wallpaper | |
| Image |
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About Thieves' Auction
Thieves' Auction, Sorcery, designed by Kevin Murphy first released in Oct, 1999 in the set Mercadian Masques and was printed exactly in 4 different ways.
A deck that focuses on chaos, randomness, and unpredictability would benefit most from using Thieves' Auction in Magic: the Gathering. While this card can create exciting and chaotic gameplay situations, it is generally considered too costly and unreliable for competitive play. Other cards like Warp World or Knowledge Pool may offer similar effects more efficiently, making them better choices for decks looking to embrace chaos and uncertainty.
Rules
08/01/05
If you choose an Aura, you can put it on any permanent it can legally enchant. If there is nothing it can legally enchant, it remains exiled, and it can still be chosen by you or another player later in the auction. If there comes a point where only Auras and no legal permanents left, they stay exiled permanently.
10/04/04
In multi-player games, it affects all players and players make choices in turn order.
10/04/04
Triggers from the permanents leaving the battlefield and then being put back onto the battlefield are not put on the stack until the entire effect is done.

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