Solar Tide
| Name | Solar Tide |
|---|---|
| Type | Sorcery |
| Description | Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.) |
| Artist | Dave Dorman |
| Set | Mirrodin #24 |
| Wallpaper | |
| Image |
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About Solar Tide
Solar Tide, Sorcery, designed by Dave Dorman first released in Oct, 2003 in the set Mirrodin. It see play in 1 formats: Commander.
A deck that focuses on controlling the board and managing creature threats would benefit from including Solar Tide. Decks that aim to stall the game and control the battlefield would find this card useful for its flexibility in dealing with creatures of different power levels. However, there are potentially better options like Wrath of God or Damnation that offer a more straightforward board wipe effect without the restriction based on creature power. Whether Solar Tide should see play would depend on the specific strategy and meta of the deck, as it offers a unique choice that can be powerful in the right circumstances.
Frequently asked questions about Solar Tide
What type of card is Solar Tide?
Solar Tide is a Sorcery card in Marvel Snap SNAP.
What does Solar Tide do?
Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.)
What set is Solar Tide from?
Solar Tide was first released in the set Mirrodin, illustrated by Dave Dorman.
Is Solar Tide legal to play?
Legality depends on the tournament format -- Solar Tide can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
What competitive formats is Solar Tide played in?
Solar Tide sees competitive metagame play in 1 format(s): Commander.

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