| Name | Wandering Goblins |
|---|---|
| Type | Creature — goblin warrior |
| Description | Domain — |
| Flavor | Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown. |
| Artist | Karl Kopinski |
| Set | Conflux #76 |
| Wallpaper | |
| Image |
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About Wandering Goblins
Wandering Goblins, Creature — goblin warrior, designed by Karl Kopinski first released in Feb, 2009 in the set Conflux.
Wandering Goblins could benefit a five-color Domain deck that aims to control different types of basic lands to maximize its power potential, making it a flexible and versatile choice. However, there are stronger creatures like Tarmogoyf or Scavenging Ooze that offer more consistent value and impact, making Wandering Goblins less optimal in competitive play unless in specific niche strategies that prioritize land types diversity for its effect.
Rules
03/19/21
Domain abilities count the number of basic land types among lands you control, not how many lands you control or how many of any type.
02/01/09
A number of nonbasic lands have basic land types. Domain abilities don’t count the number of lands you control — they count the number of basic land types among lands you control, even if that means checking the same land twice. For example, if you control a Tundra, an Overgrown Tomb, and a Madblind Mountain, you’ll have a Plains, Island, Swamp, Mountain, and Forest among the lands you control. Your domain abilities will be maxed out.
02/01/09
To determine the number of basic land types among lands you control, look at the lands you have on the battlefield and ask yourself whether the subtypes Plains, Island, Swamp, Mountain, and Forest appear within that group. The number of times you say yes (topping out at five) tells you how powerful your domain abilities will be.

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