| Name | Tower Defense |
|---|---|
| Type | Instant |
| Description | Creatures you control get +0/+5 and gain reach until end of turn. |
| Flavor | "We've been practicing for this all our lives. This is the final test!" —Korun Nar, Rubblebelt hunter |
| Artist | Craig J Spearing |
| Set | Tarkir: Dragonstorm Commander #275 |
| Wallpaper | |
| Image |
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About Tower Defense
Tower Defense, Instant, designed by Seb McKinnon first released in Feb, 2013 in the set Gatecrash and was printed exactly in 3 different ways.
The Tower Defense card would benefit a deck focused on protecting creatures and controlling the board, such as a green-based midrange or control deck. While the +0/+5 boost and reach can be useful in certain situations, there are likely better options available, such as cards that provide more versatile or impactful effects for the same mana cost. Overall, Tower Defense may not see much play in competitive Magic: The Gathering decks due to its limited impact compared to other options available.
Rules
01/24/13
Only creatures you control when Tower Defense resolves will get the bonuses. Creatures that come under your control later that turn will not.

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