Simic Keyrune
| Name | Simic Keyrune |
|---|---|
| Type | Artifact |
| Description | |
| Artist | Daniel Ljunggren |
| Set | Commander 2015 #265 |
| Wallpaper | |
| Image |
Tierlist
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Table of contents
About Simic Keyrune
Simic Keyrune, Artifact, designed by Daniel Ljunggren first released in Feb, 2013 in the set Gatecrash and was printed exactly in 2 different ways.
Simic Keyrune would be beneficial in a Simic ramp or control deck in Magic: the Gathering, providing mana fixing and a potential blocker with hexproof. However, there are better options available such as Cultivate for ramp and creatures like Hydroid Krasis for better value in a Simic deck. Simic Keyrune could see play in budget decks or casual play, but may not be optimal for competitive formats.
Rules
04/15/13
Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
Frequently asked questions about Simic Keyrune
What type of card is Simic Keyrune?
Simic Keyrune is a Artifact card in Marvel Snap SNAP.
What does Simic Keyrune do?
{T}: Add {G} or {U}. {G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
What set is Simic Keyrune from?
Simic Keyrune was first released in the set Gatecrash, illustrated by Daniel Ljunggren.
Is Simic Keyrune legal to play?
Legality depends on the tournament format -- Simic Keyrune can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
What cards are similar to Simic Keyrune?
Cards similar to Simic Keyrune include Woodcutter's Grit, Glint, Bombadil's Song. See the full list in the Similar cards section above.

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