| Name | Scar Tissue |
|---|---|
| Type | Assassin attack reaction |
| Description | Target dagger attack gets +3POWER and "When this hits a hero, mark them." |
| Set | Silver Age Chapter 2 #SAR019 |
| Wallpaper | |
| Image |
| Name | Scar Tissue |
|---|---|
| Type | Assassin attack reaction |
| Description | Target dagger attack gets +3POWER and "When this hits a hero, mark them." |
| Set | Silver Age Chapter 2 #SAR019 |
| Wallpaper | |
| Image |
Scar Tissue, Assassin attack reaction, designed by None first released in Feb, 2026 in the set Silver Age Chapter 2.
Scar Tissue is best suited for Assassin decks that lean heavily into dagger-based pressure and incremental on-hit value—particularly heroes like Uzuri or Arakni who can consistently present dagger attacks and capitalize on **marking** the opponent to unlock additional disruption or value from other Assassin cards. The +3 power for 0 cost is efficient, but because it only works on daggers and provides no inherent card advantage or strong disruption by itself, it competes with stronger attack reactions like **Razor Reflex** (more flexible power boost with go again) or Assassin-specific reactions that provide stronger payoff or disruption when hitting. In dedicated dagger-centric builds that care about enabling mark synergies, it can have niche value, but in most competitive lists there are generally higher-impact or more flexible options, so it’s situational rather than a staple.
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