| Name | Lightning Greaves |
|---|---|
| Type | Artifact — equipment |
| Description | Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip |
| Flavor | "They can't hit what they can't see." —Invisible Woman, Sue Storm |
| Artist | Darius Zablockis |
| Set | Marvel Super Heroes Commander #202 |
| Wallpaper | |
| Image |
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About Lightning Greaves
Lightning Greaves, Artifact — equipment, designed by Michael Komarck first released in Jun, 2002 in the set Magic Online Promos and was printed exactly in 56 different ways. It see play in 1 formats: Commander. It's a key card in 41 combos.
This Lightning Greaves card would be beneficial in a deck that focuses on aggressive strategies, such as aggro or tempo decks, as giving a creature haste can help you quickly apply pressure on your opponent. The shroud ability also protects the equipped creature from removal spells, making it harder for your opponent to deal with. While Lightning Greaves is a solid choice for many decks, there are some better options like Swiftfoot Boots, which also grants hexproof in addition to haste. Overall, Lightning Greaves is a strong card that should see play in decks looking to be fast and resilient.
Rules
08/07/20
You can’t simply unequip Equipment from a creature. If Lightning Greaves is attached to the only creature you control, you won’t be able to attach other equipment to it (or target it with anything else) until you have another creature onto which you can move Lightning Greaves.

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