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SNAP >Cards > Jeska, Thrice Reborn

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-€ 5.613.66 tix
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NameJeska, Thrice Reborn Edit card
TypeLegendary planeswalker — jeska
DescriptionJeska, Thrice Reborn enters the battlefield with a loyalty counter on her for each time you've cast a commander from the command zone this game. 0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of yourSee more
ArtistWolfSkullJack
SetSecret Lair Drop #1201
WallpaperJeska, Thrice Reborn Crop image Wallpaperdownload
ImageJeska, Thrice Reborn Full hd imagedownload
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Table of contents

About Jeska, Thrice Reborn

Jeska, Thrice Reborn, Legendary planeswalker — jeska, designed by Chris Rallis first released in Oct, 2020 in the set Commander Legends and was printed exactly in 4 different ways. It's a key card in 1 combos.

Jeska, Thrice Reborn would be a great addition to a Commander deck that focuses on aggressive strategies and dealing direct damage to opponents. Her ability to triple combat damage and deal damage to multiple targets can be very powerful in a fast-paced, aggressive deck. While there may be other cards that offer similar effects or better value in certain situations, Jeska's flexibility and potential for high damage output make her a strong contender for inclusion in decks looking to close out games quickly.

Rules

11/10/20

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

11/10/20

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

11/10/20

If a creature is targeted by Jeska’s second ability twice, combat damage it would deal one of your opponents is multiplied by nine. Three abilities multiply the damage by twenty-seven, and so on.

11/10/20

If you cast Jeska, Thrice Reborn and she is your commander, that casting counts for her first ability.

11/10/20

Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.

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