| Name | Incinerate |
|---|---|
| Type | Spell |
| Description | [Action] (Play on your turn or in showdowns.)Deal 2 to a unit at a battlefield. |
| Artist | Kudos Productions |
| Set | Proving Grounds #3 |
| Wallpaper | |
| Image |
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| Name | Incinerate |
|---|---|
| Type | Spell |
| Description | [Action] (Play on your turn or in showdowns.)Deal 2 to a unit at a battlefield. |
| Artist | Kudos Productions |
| Set | Proving Grounds #3 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Incinerate, Spell, designed by Kudos Productions first released in Mar, 2026 in the set Proving Grounds.
**Incinerate** is best suited for aggressive or tempo-oriented decks that want efficient, flexible removal to clear early blockers or finish off damaged units during combat, especially in fast-paced battlefield-centric metas where 2 damage cleanly answers common low-health threats. It fits particularly well in aggro, midrange burn, or spell-synergy (spells-matter) archetypes that value cheap interaction and the ability to act during showdowns for combat swings. However, its ceiling is limited—2 damage for 2 cost is solid but not exceptional—so if there are cards that deal 3 damage for 2 cost, scale with bonuses, hit multiple targets, or provide additional utility (like card draw or status effects), those would generally be stronger inclusions. If the meta contains many 2-health units or relies on early tempo, Incinerate should see play as efficient, flexible removal; otherwise, it may be outclassed by higher-impact burn or broader removal options.
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