| Name | Wild Might |
|---|---|
| Type | Instant |
| Description | Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays |
| Flavor | The hunted can become the fiercest hunters. |
| Artist | Carl Critchlow |
| Set | Prophecy #134 |
| Wallpaper | |
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About Wild Might
Wild Might, Instant, designed by Carl Critchlow first released in Jun, 2000 in the set Prophecy.
A deck that focuses on aggressive strategies and creature combat would benefit from Wild Might in Magic: the Gathering. This card can provide a significant boost to a creature's power and toughness for a low cost, potentially allowing for quick and decisive attacks. However, there are better cards like Giant Growth or Might of Old Krosa that offer similar effects for a lower mana cost, making them more efficient choices for most decks. While Wild Might could see situational play in certain decks, it may not be a staple inclusion in competitive formats.
Rules
10/04/04
Each player gets the option to pay when the spell resolves.

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