About Ray of Command
Ray of Command, Instant, designed by Harold McNeill first released in Jun, 1995 in the set Ice Age and was printed exactly in 7 different ways.
A control deck that focuses on stealing and utilizing opponents' creatures would benefit from including Ray of Command in its strategy, as it provides a temporary but impactful way to disrupt the opponent's board state. While Ray of Command is a solid card for its mana cost, there are potentially better options like Control Magic or Treachery that offer more permanent control over the stolen creature. However, Ray of Command can still be a valuable inclusion in decks looking for a versatile and mana-efficient way to gain control of key threats on the battlefield.
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