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SNAP >Cards > Ray of Command

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Ray of Command image
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-£ 0.270.04 tix
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NameRay of Command Edit card
TypeInstant
DescriptionUntap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
ArtistAndrew Robinson
SetDuel Decks: Jace vs. Vraska #29
WallpaperRay of Command Crop image Wallpaperdownload
ImageRay of Command Full hd imagedownload
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About Ray of Command

Ray of Command, Instant, designed by Harold McNeill first released in Jun, 1995 in the set Ice Age and was printed exactly in 7 different ways.

A control deck that focuses on stealing and utilizing opponents' creatures would benefit from including Ray of Command in its strategy, as it provides a temporary but impactful way to disrupt the opponent's board state. While Ray of Command is a solid card for its mana cost, there are potentially better options like Control Magic or Treachery that offer more permanent control over the stolen creature. However, Ray of Command can still be a valuable inclusion in decks looking for a versatile and mana-efficient way to gain control of key threats on the battlefield.

Rules

10/01/08

You tap the creature when you lose control of it for any reason — because Ray of Command’s effect ends, or because a spell or ability causes another player to gain control of it.

10/04/04

You may target an untapped creature with Ray of Command.

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