| Name | Collector's Case |
|---|---|
| Type | Artifact |
| Description | When this artifact enters, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
|
| Flavor | "Hardly the jewel of my collection. Yet even the most absurd of specimens has its place." —The Collector |
| Artist | Dan Brereton |
| Set | Marvel Super Heroes Commander #617 |
| Wallpaper | |
| Image |
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About Collector's Case
Collector's Case, Artifact, designed by Dan Brereton first released in Jun, 2026 in the set Marvel Super Heroes Commander.
Collector’s Case would fit best in a blue tempo or control deck that wants to slow down opposing threats while buying time to win through card advantage or evasive creatures, and it’s especially more appealing in Limited where repeatable tapping and stun counters can swing races and stall bombs. In Constructed formats, however, it’s fairly low-impact: while the enters-the-battlefield stun effect is nice for tempo, paying {3}{U} and tapping it each time is inefficient compared to stronger options like **Icy Manipulator** (which can tap any permanent for just {1} and has broader utility), **Claustrophobia**-style enchantments (which lock down creatures more permanently for less mana), or more modern blue control tools that remove or bounce threats outright. Because it neither generates card advantage nor permanently answers creatures, it’s likely too slow for competitive Constructed play, but it’s a solid playable in Draft or Sealed where repeatable creature control is more valuable and

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