Wear // Tear
| Name | Wear // Tear |
|---|---|
| Type | Instant |
| Description | Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.) Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.) |
| Artist | Ryan Pancoast & Ryan Pancoast |
| Set | Pioneer Masters #94698 |
| Wallpaper | |
| Image |
About Wear // Tear
Wear // Tear, Instant , designed by Ryan Pancoast & Ryan Pancoast first released in Sep, 2022 in the set Commander Legends and was printed exactly in 8 different ways. It see play in 1 formats: Commander.
A deck that focuses on disrupting opponents' artifacts and enchantments, such as artifact-heavy decks or enchantment-based strategies, would benefit from including Wear // Tear in their deck. While Wear // Tear offers flexibility in dealing with both types of permanents, there may be more efficient options available depending on the specific metagame. Cards like Return to Nature or Disenchant may offer more versatility or cost-effectiveness in certain situations, but Wear // Tear could still see play as a sideboard option or in decks that require a versatile answer to artifacts and enchantments.
Frequently asked questions about Wear // Tear
What type of card is Wear // Tear?
Wear // Tear is a Instant card in Marvel Snap SNAP.
What does Wear // Tear do?
Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.) Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.)
What set is Wear // Tear from?
Wear // Tear was first released in the set Commander Legends, illustrated by Ryan Pancoast & Ryan Pancoast.
Is Wear // Tear legal to play?
Legality depends on the tournament format -- Wear // Tear can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
What competitive formats is Wear // Tear played in?
Wear // Tear sees competitive metagame play in 1 format(s): Commander.

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