Water Whip
| Name | Water Whip |
|---|---|
| Type | Sorcery — lesson |
| Description | As an additional cost to cast this spell, waterbend |
| Flavor | "The key is getting the wrist movement right." |
| Artist | Rose Benjamin |
| Set | Avatar: The Last Airbender Eternal #227 |
| Wallpaper | |
| Image |
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About Water Whip
Water Whip, Sorcery — lesson, designed by Rose Benjamin first released in Aug, 2025 in the set Avatar: The Last Airbender Eternal. It see play in 1 formats: Commander.
A deck that focuses on tempo and card advantage would benefit from using Water Whip, as it provides a way to disrupt the opponent's board while drawing cards. However, cards like Cyclonic Rift offer similar effects for a single blue mana but with more flexibility and power level, making it a better choice in most situations. Water Whip could potentially see play in niche decks looking for redundancy or alternative options for bounce effects in Limited formats.
Frequently asked questions about Water Whip
What type of card is Water Whip?
Water Whip is a Sorcery — lesson card in Marvel Snap SNAP.
What does Water Whip do?
As an additional cost to cast this spell, waterbend {5}. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.) Return up to two target creatures to their owners' hands. Draw two cards.
What set is Water Whip from?
Water Whip was first released in the set Avatar: The Last Airbender Eternal, illustrated by Rose Benjamin.
Is Water Whip legal to play?
Legality depends on the tournament format -- Water Whip can be legal in some formats and banned or restricted in others. See the full breakdown per format in the Legality section above.
What competitive formats is Water Whip played in?
Water Whip sees competitive metagame play in 1 format(s): Commander.
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